dDGN-X2SECRET Title screen ScreenLALU /h/e/r/e/'/s/ /a/n/ /o/b/v/i/o/u/s/ /r/i/d/l/e /.  / more rep5m5o5r5e5 5r5e5p5l5a5y5 5v5a5l5u5e  /  / /l/e/s/ /i/r/i/t/a/t/i/o/n /  / 5 5m5u5c5h5 5m5u5c5h5 5m5o5r5e5 5f5u5n  /   / /m/u/l/t/i/p/l/e/ /e/n/d/i/n/g/s /  / 5 5w5i5t5h5 5b5e5t5e5r5 5s5c5o5r5i5n5g5  /  /h/e/r/e/'/s/ /t/h/e/ /o/b/v/i/o/u/s/ /a/n/s/w/e/r /. %                                                                                        ::                                                                      */ /k/a/i/r/o/s///v/i/s/i/o/n/t/e/c/h5 5s5p5r5i5n5g5 5250  bQx $-=SNACK 4.0 (Board 2)=-othBoth..0LU5F5a5k5e5s52!5E5d5g5e )9IYy.>N^n~5W5H5A5T5 5D5O5 5I5 5D5O5 5W5I5T5H5 5T5H5I5S5 5S5P5A5C5E5!5?5!5?/?O_o *:JZjz   +;K[k{&5E5r5B5l5e5n5d ,<L\|5E5m5p5t5y////ww -=M]m}     0000ff5I5n5v5i5s5o5>     1111U  U       2222D  Dwyz{|}~xwqrstvu33333  3 / 4444"  "  5W5h5e5!0 /)*+,-.('!"#$&%5555   1 ?9:;<=>87123465 5 2 OIJKLMNHGABCDFE5S5t5a5r5s5D5o5r5s 555S5N5A5C5K 543 _YZ[\]^XWQRSTVU$$$$5555(5c5))51594 oijklmnhgabcdfe $5S5o5l5i5d "03@DPU`fpw                    !"13ADQUafqw     !"2##3B$$DR%%Ub&&fr''w((())) *** +++ ,,, --- ...///1##2"3C44DS55Uc66fs77w888999 ::: ;;; <<< === >>>???A$$B"44C3DTEEUdFFftGGwHHHIII JJJ KKK LLL MMM NNNOOOQ%%R"55S3EETDUeVVfuWWwXXXYYY ZZZ [[[ \\\ ]]] ^^^___a&&b"66c3FFdDVVeUfvggwhhhiii jjj kkk lll mmm nnnoooq'rr"77s3GGtDWWuUggvfwxxxyyy zzz {{{ ||| }}} ~~~<object tainer. bQx  / W\@starback #cycle 1 :loop1 #char 32 #try s loop2 #loop1 :loop2 #char 250 #try n loop1 #loop2 0 WU@starback #cycle 1 :loop1 #char 32 #try s loop2 #loop1 :loop2 #char 250 #try n loop1 2 W#bind starback 3 W #bind star 5 W#bind starback 6W #bind star 8 W@doorws #cycle 1 #end :touch #lock #play 5xxx8 #char 92 /w#char 196 /s/i/i/i/i/i#play 8xxx5 #char 92 /n#char 179 /e #unlock #end 9 W@doorwn #cycle 1 #end :touch #lock #play 5xxx8 #char 47 /w#char 196 /n/i/i/i/i/i#play 8xxx5 #char 47 /s#char 179 /e #unlock #end : W@doores #cycle 1 #end :touch #lock #play 5xxx8 #char 47 /e#char 196 /s/i/i/i/i/i#play 8xxx5 #char 47 /n#char 179 /w #unlock #end ; W@dooren #cycle 1 #end :touch #lock #play 5xxx8 #char 92 /e#char 196 /n/i/i/i/i/i#play 8xxx5 #char 92 /s#char 179 /w #unlock #end 8 W@doorse #cycle 1 #end :touch #lock #play 5xxx8 #char 47 /s#char 179 /e/i/i/i/i/i#play 8xxx5 #char 47 /w#char 196 /n #unlock #end 9 QR@doorsw #cycle 1 #end :touch #lock #play 5xxx8 #char 92 /s#char 179 /w/i/i/i/i/i#play 8xxx5 #char 92 /e#char 196 /n #unlock #end : YR@doornw #cycle 1 #end :touch #lock #play 5xxx8 #char 47 /n#char 179 /w/i/i/i/i/i#play 8xxx5 #char 47 /e#char 196 /s #unlock #end ; aR@doorse #cycle 1 #end :touch #lock #play 5xxx8 #char 92 /n#char 179 /e/i/i/i/i/i#play 8xxx5 #char 92 /w#char 196 /s #unlock #end   iR4$-=]Board 2[=- ------------------------------------------ $Explenations Solid: Straight from the Shades Toolbox.. Stars: Prefab Stars! Compleat with stars back. Like the ones in ZZT Encyclopedia. Whee!: A space the player jumps over.. Edge: Terrain that acts like the edge of a board. Doors: Going in all directions! Prefab Blend: Blends for text (text objects) gems ammo, anything you want.. (obvious) Err: Some white/stk blocks. They take up no Object limit. And are good for letters like in the Jurassic park title screen. Inviso: Invisible blocks foo' Fakes2: The non STK on STK fakes. Empty: Colored empty, just place somethin on it, like #put fake, and it'll put a fake with the color of the empty. Also blinking empty blocks are good. You can do really kickass animation with these blocks the ">" is for color on black. ------------------------------------------ This space added to take up... space. ------------------------------------------ This space added to waste your time (IRSH) ------------------------------------------ R acts like the edge of a board. Doors: Going in all directions! Prefab Blend: Blends for text (text objects) gems ammo, anything you want.. Err: Some white/stk blocks. They take up no Object limit. And are good for letters like in the Jura)room1on rnst >>::dL KIT)egory J..0LU=::::     &  515f  50 O$5l  $5o  5r$5o  5o$5r  5o$$  5l$ 50  5f51  &  ::::=_ tainer.u)bQx ( J@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  vE@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  E@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &  E@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %  F@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $  F@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #  9F@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "  VF@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  sF@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die ' J #bind r1 &  J #bind r1 ' J #bind r2 &  J #bind r2 % J #bind r2 '  J #bind r3 & J #bind r3 % J #bind r3 $  J #bind r3 '  J #bind r4 &   J #bind r4 % J #bind r4 $  J #bind r4 # J #bind r4 &  J #bind r5 %  J #bind r5 $ J #bind r5 #  J #bind r5 " J #bind r5 %   J #bind r6 $  J #bind r6 # J #bind r6 " J #bind r6 ! J #bind r6 $   J #bind r7 #  J #bind r7 "  J #bind r7 ! J #bind r7   J #bind r7 #  J #bind r8 "  J #bind r8 ! J #bind r8  J #bind r8   J #bind r8 "  J #bind r9 !   J #bind r9  J #bind r9  J #bind r9  J #bind r9 !  J #bind r10   J #bind r10  J #bind r10  J #bind r10  F #bind r10  F #bind r11    F #bind r11  F #bind r11  F #bind r11   F #bind r11  F #bind r10   F #bind r10   F #bind r10  F #bind r10   F #bind r10  F #bind r10  F #bind r9   F #bind r9  F #bind r9    F #bind r9   F #bind r9    F #bind r9   F #bind r8   F #bind r8   F #bind r8  F #bind r8   F #bind r8  F #bind r8    F #bind r7   F #bind r7   F #bind r7  F #bind r7  F #bind r7   F #bind r7  F #bind r6   F #bind r6  F #bind r6    F #bind r6   F #bind r6   F #bind r6   F #bind r5   F #bind r5    F #bind r5  F #bind r5   F #bind r5  F #bind r5  F #bind r4  F #bind r4  F #bind r4    F #bind r4   F #bind r4    F #bind r4   F #bind r3    F #bind r3   F #bind r3  F #bind r3  F #bind r3  F #bind r2    F #bind r2   F #bind r2    F #bind r2   F #bind r1   F #bind r1   F #bind r1 * ,FH#if ma #give ammo 50 #if mh #take health 50 #if mh #end #take health 75 $(myth's palette)ion Kit IIoolkitLU          5555w|tv~zrs{yqu}xwp|tv~zrs{yqu}xwpwww 5<5-5 5r5e5a5d5m5e",$&.*"#+)!%-('/ ,$&>*"#;)!%-('/ """3<46>:23;915=87?0<46N:23;915=87?0 333DLDFNJBCKIAEMHGO@LDF^JBCKIAEMHGO@DDDU\TV^ZRS[YQU]XW_P\TV^ZRS[YQU]XW_PUUUfldfnjbckiaemhgo`ldfnjbckYaemhgo`fff|}5f5o5r5e5s5t 5f5a5k5e3Z5w5a5t5e5r 5b5r5e5a5k5a5b5l5e5n5o5r5m5a5l                                     $\$T$V$^$Z$R$S$[$Y$Q$U$]$X$W$_$P$l$d$f$n$j$b$c$k$i$a$e$m$h$g$o$`      $,$$$&$.$*$"$#$+$)$!$%$-$($'$/$ $<$4$6$>$:$2$3$;$9$1$5$=$8$7$?$0$L$D$F$N$J$B$C$K$I$A$E$M$H$G$O$@ $ $$$$ $$$ $ $$$ $$$$$|$t$v$~$z$r$s${$y$q$u$}$x$w$$p$$$$$$$$$$$$$$$$                 |tv~zrs{yqu}xwp|tv~zrs{yqu}xwp|tv~zrs{yqu}xwpp w x w pp{    ,$&.*"#+)!%-('/ ,$&.*"#+)!%-('/ ,$&.*"#+)!%-(7/   ' ( " *  <46>:23;915=87?0<46>:23;915=87?0<46>:23;915=87?00 7 8 3 ;00LDFNJBCKIAEMHGO@LDFNJBCKIAEMHGO@LDFNJBC[IAEMHGO@@ G H D L@@\TV^ZRS[YQU]XW_P\TV^ZRS[YQU]XW_P\TV^ZRS[YQU]XW_PP W X U ]PPldfnjbckiaemhgo`ldfnjbckiaemhgo`ldfnjbckiaemhgo`` g h f n``DAmalnote cormal yellow normalbQx  t : C?tt<N !C t @;  > =:t YKh;ttt Dttt > I : Ut9S |A!t"t#t%t&]A' :( :) N*t+a;,t-C.t/ k0 ;kt ;tttttt t t  #k t t ttt <ttttttt >ttt E0CHt 0C!/^"t#t$;%t&t't(t)t*t+t,t-C.t/=0NPC >::dL KIT)egory J..0LU 5Y5o5u5r5 5t5o5w5n5 5u5s5e5d5 5t5o5 5b5e5 5p5r5o5s5p5e5r5o5u5s5.5 5N5o5w5 5i5t5'5s5 5p5r5a5c5t5i5c5a5l5y5 5a5 5g5h5o5s5t5 5t5o5w5n5.5 5I5f5 5y5o5u5 5b5r5i5n5g5 5b5a5c5k5 5e5n5o5u5g5h5 5g5o5l5d5 5(5s5c5o5r5e5)5 5i5t5'5l5 5b5o5m5 5a5g5a5i5n5!5 5G5o5 5f5o5r5 5i5t5.5A5 5f5e5w5 5p5e5o5p5l5e5 5c5a5m5e5 5a5l5o5n5g5 5t5o5 5h5e5l5p5 5y5o5u5w5i5t5h5 5e5n5c5o5u5r5a5g5e5m5e5n5t5.)5 m /  / '/ /P/O/T/S/ /O/T/ 1  ?1 / /T/O/ /S/T/O/P/ ' / $ $ / 0 $9  9  9$  0 2 $O F2 $O2 '2 2T2R2A2T2S2 /  / 2 2S2T2A2R2T2 ' 2  2 1_ tainer. bQx  vE^@Person #cycle 1 #end :touch Good luck in the dungeon! #if code #end #if p1 #end #set p1 #end  {E@Person #cycle 1 #end :touch Bring back an extra bag of gold for me! #if code #end #if p2 #end #if p1 #set p2 #if p1 #clear p1 #end  E@Person #cycle 1 #end :touch Have a good time. Bring back a bat. #if code #end #if p3 #end #if p2 #set p3 #if p2 #clear p2 #end  E@Person #cycle 1 #end :touch We'll be waiting for you! #if code #end #if p3 #yay #end :yay #lock #clear p3 #set code /i/i/i/i/i/i/i/i/i/i CHEAT CODE ACTIVATED. #send Door:open #unlock #end #LE(@Door #cycle 1 #end :open #char 67 #end $LE(@Door #cycle 1 #end :open #char 72 #end %LE(@Door #cycle 1 #end :open #char 69 #end &LE(@Door #cycle 1 #end :open #char 65 #end ' LE(@Door #cycle 1 #end :open #char 84 #end ! LE2@Door #cycle 1 #end :open #put e red passage #die &)room2on rnst >>::dL KIT)egory J..0LU=::::   &  525f  50 O$5l  $5o  5r$5o  5o$5r  5o$  5l$ 50  5f52  &   ::::=_ tainer.t)bQx (  L@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (   L@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  L@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  M@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  !M@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &   =M@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %  YM@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $  vM@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #  M@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "   M@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  M@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die ' M #bind r1 & M #bind r1 ' M #bind r2 & M #bind r2 %  M #bind r2 '  M #bind r3 &  M #bind r3 % M #bind r3 $  M #bind r3 '  M #bind r4 &  M #bind r4 % M #bind r4 $ M #bind r4 #  M #bind r4 &  M #bind r5 %   M #bind r5 $ M #bind r5 # M #bind r5 " M #bind r5 %  M #bind r6 $   M #bind r6 # M #bind r6 "  M #bind r6 ! M #bind r6 $   M #bind r7 #  M #bind r7 " M #bind r7 ! M #bind r7  M #bind r7 #   M #bind r8 "  M #bind r8 !  M #bind r8  M #bind r8  M #bind r8 "  M #bind r9 !  M #bind r9   M #bind r9  M #bind r9   M #bind r9 !  N #bind r10  N #bind r10  N #bind r10  N #bind r10   N #bind r10  N #bind r11   N #bind r11   N #bind r11  N #bind r11  N #bind r11  N #bind r10   N #bind r10    N #bind r10  N #bind r10   N #bind r10   N #bind r10   N #bind r9   N #bind r9   N #bind r9    N #bind r9    N #bind r9    N #bind r9    N #bind r8   N #bind r8    N #bind r8  N #bind r8  N #bind r8  N #bind r8   N #bind r7    N #bind r7   N #bind r7   N #bind r7  N #bind r7   N #bind r7  N #bind r6  N #bind r6  N #bind r6   N #bind r6    N #bind r6   N #bind r6    N #bind r5   N #bind r5   N #bind r5  N #bind r5  N #bind r5   N #bind r5  N #bind r4   N #bind r4  N #bind r4    N #bind r4   N #bind r4   N #bind r4   N #bind r3   N #bind r3    N #bind r3   N #bind r3   N #bind r3  !N #bind r2   !N #bind r2   "N #bind r2   #N #bind r2    #N #bind r1   $N #bind r1    $N #bind r1 * Z:;STOPPPrnst >>::dL KIT)egory J..0LU= : : : : : : : :       $  $        : : : : : : : : : := _ tainer. bQx   jF@Scoring #cycle 1 /i :a1 #take ammo 100 #a2 #give score 200 #a1 :a2 #take ammo 10 #a3 #give score 20 #a2 :a3 #take ammo 1 #g1 #give score 2 #a3 :g1 #take gems 10 #g2 #give score 50 #g1 :g2 #take gems 1 #d1 #give score 5 #g2 :d1 #take score 1 #d2 #give torches 1 #d1 :d2 #take torches 1 #done #give score 2 #d2 :done /i $ $ THANKS FOR PLAYING DGN 2! $ /i/i $ $ NOW, THE ENDING YOU EARNED $ /i/i #take score 1000 #next #give score 1000 $Your town booms bigger than it ever has $in the past. Great job! /i $A code for cheats: On the starting screen $talk to all the people, in this order: White Blue Cyan Red $Then you will have access to the cheat $menu. Enjoy! /i #endgame #end :next #take score 800 #next2 #give score 800 $Your town rises a bit above it's former $level of commerce. Good job! /i #endgame #end :next2 #take score 500 #Next3 #give score 500 $Your town returns to it's normal level $for commerce. /i #endgame #end :next3 #take score 250 #next4 #give score 250 $Your town survives, but drops below it's $average sales and economics. /i #endgame #end :next4 #take score 100 #oops #give score 100 $Your town barely scrapes by, but it is $still standing in our time. /i #endgame #end :oops $Well, you don't get any good ending. You $didn't score high enough and were pretty $lame at it. BYEBYE. And let's just say $your town died out in the next 10 years. /i #endgame #end   }J@Scoring #cycle 1 #end )room3on rnst >>::dL KIT)egory J..0LU=::::   &  535f  50 O$5l  $5o  5r$5o  5o$5r  5o$  5l$ 50  5f53  & ::::=_ tainer.t)bQx ( Z@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  Z@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  Z@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (   Z@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  [@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &  2[@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %  N[@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $   j[@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #  [@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "  [@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  [@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  [ #bind r1 & [ #bind r1 ' [ #bind r2 & [ #bind r2 % [ #bind r2 '   [ #bind r3 & [ #bind r3 %  [ #bind r3 $ [ #bind r3 '  [ #bind r4 &  [ #bind r4 % [ #bind r4 $  [ #bind r4 # [ #bind r4 &   [ #bind r5 %  [ #bind r5 $  [ #bind r5 # [ #bind r5 " [ #bind r5 %  [ #bind r6 $  [ #bind r6 #  [ #bind r6 " [ #bind r6 !  [ #bind r6 $  [ #bind r7 #  [ #bind r7 " [ #bind r7 ! [ #bind r7   [ #bind r7 #  [ #bind r8 "   [ #bind r8 ! [ #bind r8   [ #bind r8  [ #bind r8 "  [ #bind r9 !  [ #bind r9  [ #bind r9   [ #bind r9  [ #bind r9 !   [ #bind r10  [ #bind r10  [ #bind r10   [ #bind r10  [ #bind r10  [ #bind r11   [ #bind r11  [ #bind r11   [ #bind r11  [ #bind r11  [ #bind r10    [ #bind r10   [ #bind r10  [ #bind r10  [ #bind r10  [ #bind r10   [ #bind r9  [ #bind r9  [ #bind r9   \ #bind r9   \ #bind r9    \ #bind r9   \ #bind r8    \ #bind r8   \ #bind r8   \ #bind r8  \ #bind r8  \ #bind r8   \ #bind r7   \ #bind r7    \ #bind r7  \ #bind r7   \ #bind r7  \ #bind r7  \ #bind r6   \ #bind r6   \ #bind r6    \ #bind r6    \ #bind r6    \ #bind r6    \ #bind r5    \ #bind r5    \ #bind r5   \ #bind r5  \ #bind r5  \ #bind r5   \ #bind r4  \ #bind r4   \ #bind r4   \ #bind r4   \ #bind r4   \ #bind r4   \ #bind r3    \ #bind r3   \ #bind r3   \ #bind r3  \ #bind r3   \ #bind r2   \ #bind r2   \ #bind r2   \ #bind r2   \ #bind r1    \ #bind r1   \ #bind r1 * #)room44n rnst >>::dL KIT)egory J..0LU=::::    &   545f  50 O$5l  $5o  5r$5o  5o$5r  5o$  5l$ 50  5f54  & ::::=_ tainer.t)bQx ( Z@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  Z@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  Z@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (   Z@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  [@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &  2[@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %  N[@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $   j[@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #  [@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "  [@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  [@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  [ #bind r1 & [ #bind r1 ' [ #bind r2 & [ #bind r2 % [ #bind r2 '   [ #bind r3 & [ #bind r3 %  [ #bind r3 $ [ #bind r3 '  [ #bind r4 &  [ #bind r4 % [ #bind r4 $  [ #bind r4 # [ #bind r4 &   [ #bind r5 %  [ #bind r5 $  [ #bind r5 # [ #bind r5 " [ #bind r5 %  [ #bind r6 $  [ #bind r6 #  [ #bind r6 " [ #bind r6 !  [ #bind r6 $  [ #bind r7 #  [ #bind r7 " [ #bind r7 ! [ #bind r7   [ #bind r7 #  [ #bind r8 "   [ #bind r8 ! [ #bind r8   [ #bind r8  [ #bind r8 "  [ #bind r9 !  [ #bind r9  [ #bind r9   [ #bind r9  [ #bind r9 !   [ #bind r10  [ #bind r10  [ #bind r10   [ #bind r10  [ #bind r10  [ #bind r11   [ #bind r11  [ #bind r11   [ #bind r11  [ #bind r11  [ #bind r10    [ #bind r10   [ #bind r10  [ #bind r10  [ #bind r10  [ #bind r10   [ #bind r9  [ #bind r9  [ #bind r9   \ #bind r9   \ #bind r9    \ #bind r9   \ #bind r8    \ #bind r8   \ #bind r8   \ #bind r8  \ #bind r8  \ #bind r8   \ #bind r7   \ #bind r7    \ #bind r7  \ #bind r7   \ #bind r7  \ #bind r7  \ #bind r6   \ #bind r6   \ #bind r6    \ #bind r6    \ #bind r6    \ #bind r6    \ #bind r5    \ #bind r5    \ #bind r5   \ #bind r5  \ #bind r5  \ #bind r5   \ #bind r4  \ #bind r4   \ #bind r4   \ #bind r4   \ #bind r4   \ #bind r4   \ #bind r3    \ #bind r3   \ #bind r3   \ #bind r3  \ #bind r3   \ #bind r2   \ #bind r2   \ #bind r2   \ #bind r2   \ #bind r1    \ #bind r1   \ #bind r1 *  )room54n rnst >>::dL KIT)egory J..0LU=::::   &  55$5f  50 O$5l  $5o  5r$5o  5o$5r  5o$  5l$ 50  5f55  &   ::::=_ tainer.v)bQx ( vE@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  E@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &  E@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %  F@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $  7F@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #  TF@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "  qF@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  F@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die ' F #bind r1 & F #bind r1 '  F #bind r2 & F #bind r2 %  F #bind r2 '  F #bind r3 & F #bind r3 % F #bind r3 $ F #bind r3 '   F #bind r4 &  F #bind r4 %  F #bind r4 $ F #bind r4 #  F #bind r4 &  F #bind r5 %  F #bind r5 $ F #bind r5 # F #bind r5 "  F #bind r5 %  F #bind r6 $   F #bind r6 # F #bind r6 " F #bind r6 ! F #bind r6 $  F #bind r7 #   F #bind r7 " F #bind r7 !  F #bind r7  F #bind r7 #   F #bind r8 "  F #bind r8 ! F #bind r8  F #bind r8  F #bind r8 "   F #bind r9 !  F #bind r9   F #bind r9  F #bind r9  F #bind r9 !  F #bind r10  F #bind r10   F #bind r10  F #bind r10  F #bind r10   F #bind r11   F #bind r11   F #bind r11  F #bind r11  F #bind r11   F #bind r10   F #bind r10   F #bind r10   F #bind r10  F #bind r10   F #bind r10  F #bind r9  F #bind r9   F #bind r9   F #bind r9    F #bind r9   F #bind r9    F #bind r8   F #bind r8   F #bind r8  F #bind r8  F #bind r8   F #bind r8   F #bind r7    F #bind r7   F #bind r7  F #bind r7  F #bind r7  F #bind r7   F #bind r6  F #bind r6   F #bind r6   F #bind r6    F #bind r6   F #bind r6   F #bind r5   F #bind r5   F #bind r5   F #bind r5  F #bind r5   F #bind r5  F #bind r4  F #bind r4  F #bind r4   F #bind r4    F #bind r4   F #bind r4    F #bind r3   F #bind r3    F #bind r3  F #bind r3  F #bind r3  F #bind r2   F #bind r2    F #bind r2   F #bind r2    F #bind r1   F #bind r1   F #bind r1 *   F#if er #put s empty *MORESTK--More Passageses, FloorsaLU 3 3*3N3E3W3 3S3T3K3-3 3M3o3r3e3 3P3a3s3a3g3e3s3 , Flors :::::;/B/l/a/c/k/ /o/n/ /B/./>                                                                                                                                                 ::5 *::::::=ERR: Bad #CHANGEon an invisible wall.  bQx     4 4 4 4 4 4 4  4 4 4  4    4 4   4 4   4 4  4" " 4" 4" $ $ 4$ 4$ 4& 4& 4& 4& ( ( 4( 4( 4* 4* 4* 4* 4, 4, 4, , 4. 4. 4. 4. 0 40 40 40 42 42 42 2 44 44 4 44 46 46 46 46 8 48 48 48 4: 4: 4: 4: 4  4. 40 4" 4  $ 2 4 & 4  ( 46 48 4* 4 4 4, 4: 44444 4"4$4&4(4*4,4.404244684:444 4"4$&4(*4,.40245:;CHEATSndst >>::dL KIT)egory J..0LU=::::::$ $ /e/x/t/r/a/ /r/o/m/s/  O$ $ /m/o/r/e/ /a/m/o/ $ $ /m/o/r/e/ /h/e/a/l/t/h  ::=_ tainer.bQx  }JV@MA #cycle 1 #end :touch #set ma #zap touch #end :touch #clear ma #restore touch #end  JV@ER #cycle 1 #end :touch #set er #zap touch #end :touch #clear er #restore touch #end  JV@MH #cycle 1 #end :touch #set mh #zap touch #end :touch #clear mh #restore touch #end  J:#cycle 1 #if er #char 254 #if not er #char 32 /i #restart  J:#cycle 1 #if ma #char 254 #if not ma #char 32 /i #restart J:#cycle 1 #if mh #char 254 #if not mh #char 32 /i #restart #)room64n rnst >>::dL KIT)egory J..0LU=::::    &   565f  50 O$5l  $5o  5r$5o  5o$5r  5o$  5l$ 50  5f56  & ::::=_ tainer.t)bQx (  hI@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (   I@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (   I@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  I@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '   I@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &   I@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %  W@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $   5J@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #  RJ@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "  oJ@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  J@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  J #bind r1 & J #bind r1 ' J #bind r2 & J #bind r2 % J #bind r2 '   J #bind r3 & J #bind r3 %  J #bind r3 $ J #bind r3 '   J #bind r4 &  J #bind r4 % J #bind r4 $ J #bind r4 # J #bind r4 &   J #bind r5 %  J #bind r5 $  J #bind r5 # J #bind r5 " J #bind r5 %  J #bind r6 $  J #bind r6 #  J #bind r6 " J #bind r6 !  J #bind r6 $  J #bind r7 #   J #bind r7 " J #bind r7 ! J #bind r7  J #bind r7 #  J #bind r8 "   J #bind r8 ! J #bind r8   J #bind r8   J #bind r8 "   J #bind r9 !  W #bind r9   W #bind r9  W #bind r9  W #bind r9 !  W #bind r10  W #bind r10   W #bind r10  W #bind r10  W #bind r10   W #bind r11   W #bind r11  W #bind r11  W #bind r11  W #bind r11   W #bind r10   W #bind r10   W #bind r10   W #bind r10  W #bind r10  W #bind r10  W #bind r9  W #bind r9   W #bind r9   W #bind r9    W #bind r9   W #bind r9   W #bind r8   W #bind r8   W #bind r8   W #bind r8  X #bind r8   X #bind r8   X #bind r7    X #bind r7   X #bind r7  X #bind r7   J #bind r7  J #bind r7  J #bind r6  J #bind r6  J #bind r6    J #bind r6   J #bind r6    J #bind r6   J #bind r5   J #bind r5   J #bind r5  J #bind r5   J #bind r5  J #bind r5   J #bind r4  J #bind r4   J #bind r4   J #bind r4   J #bind r4   J #bind r4   J #bind r3    J #bind r3   J #bind r3   J #bind r3  J #bind r3  J #bind r2   J #bind r2   J #bind r2    J #bind r2   J #bind r1    J #bind r1   J #bind r1 *  #)room74n rnst >>::dL KIT)egory J..0LU=::::    &   575f  50 O$5l  $5o  5r$5o  5o$5r  5o$  5l$ 50  5f57  & ::::=_ tainer.t)bQx ( }J@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  J@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (   QR@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  mR@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '   R@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &   R@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %   R@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $  R@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #   R@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "  W@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  W@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die ' J #bind r1 &  J #bind r1 ' J #bind r2 &  J #bind r2 % J #bind r2 '   J #bind r3 & J #bind r3 % J #bind r3 $ J #bind r3 '  J #bind r4 &   J #bind r4 % J #bind r4 $  J #bind r4 #  S #bind r4 &  S #bind r5 %   S #bind r5 $ S #bind r5 # S #bind r5 " S #bind r5 %  S #bind r6 $   S #bind r6 # S #bind r6 "  S #bind r6 ! S #bind r6 $   S #bind r7 #  S #bind r7 " S #bind r7 ! S #bind r7  S #bind r7 #   S #bind r8 "   S #bind r8 !  S #bind r8  !S #bind r8  !S #bind r8 "  W #bind r9 !  W #bind r9  vE #bind r9   vE #bind r9  wE #bind r9 !   wE #bind r10  xE #bind r10  xE #bind r10   yE #bind r10  zE #bind r10   zE #bind r11   {E #bind r11  |E #bind r11   |E #bind r11  }E #bind r11  }E #bind r10    ~E #bind r10   E #bind r10   E #bind r10  E #bind r10  E #bind r10   E #bind r9  E #bind r9   E #bind r9   E #bind r9   E #bind r9   E #bind r9   E #bind r8    E #bind r8   E #bind r8   E #bind r8  E #bind r8  E #bind r8   E #bind r7   E #bind r7    E #bind r7  E #bind r7   E #bind r7  E #bind r7   E #bind r6  E #bind r6  E #bind r6   E #bind r6   E #bind r6    E #bind r6   E #bind r5    E #bind r5   E #bind r5  E #bind r5  E #bind r5  E #bind r5   E #bind r4  E #bind r4   E #bind r4   E #bind r4    E #bind r4   E #bind r4   E #bind r3   E #bind r3   E #bind r3   E #bind r3  E #bind r3   E #bind r2   E #bind r2   E #bind r2   E #bind r2   E #bind r1    E #bind r1   E #bind r1 *  #)room84n rnst >>::dL KIT)egory J..0LU=::::    &   585f  50 O$5l  $5o  5r$5o  5o$5r  5o$  5l$ 50  5f58  & ::::=_ tainer.t)bQx ( vE@r1 #cycle 1 /i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r2 #cycle 1 /i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r3 #cycle 1 /i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die (  E@r4 #cycle 1 /i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die '  E@r5 #cycle 1 /i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die &  E@r6 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die %  F@r7 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die $  7F@r8 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die #  TF@r9 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die "  qF@r10 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die !  F@r11 #cycle 1 /i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i #if not blocked rnd #become blue breakable #if not blocked rnd #become blue breakable #if not blocked rnd #become blue normal #if not blocked rnd #become blue fake #if not blocked rnd #become yellow gem #if not blocked rnd #become yellow gem #if not blocked rnd #become ammo #if not blocked rnd #become ammo #if not blocked rnd #become lion #if not blocked rnd #become lion #if not blocked rnd #become lion #die ' F #bind r1 & F #bind r1 '  F #bind r2 & F #bind r2 %  F #bind r2 '  F #bind r3 & F #bind r3 % F #bind r3 $ F #bind r3 '   F #bind r4 &  F #bind r4 %  F #bind r4 $ F #bind r4 #  F #bind r4 &  F #bind r5 %  F #bind r5 $ F #bind r5 # F #bind r5 "  F #bind r5 %  F #bind r6 $   F #bind r6 # F #bind r6 " F #bind r6 ! F #bind r6 $  F #bind r7 #   F #bind r7 " F #bind r7 !  F #bind r7  F #bind r7 #   F #bind r8 "  F #bind r8 ! F #bind r8  F #bind r8  F #bind r8 "   F #bind r9 !  F #bind r9   F #bind r9  F #bind r9  F #bind r9 !  F #bind r10  F #bind r10   F #bind r10  F #bind r10  F #bind r10   F #bind r11   F #bind r11   F #bind r11  F #bind r11  F #bind r11   F #bind r10   F #bind r10   F #bind r10   F #bind r10  F #bind r10   F #bind r10  F #bind r9  F #bind r9   F #bind r9   F #bind r9    F #bind r9   F #bind r9    F #bind r8   F #bind r8   F #bind r8  F #bind r8  F #bind r8   F #bind r8   F #bind r7    F #bind r7   F #bind r7  F #bind r7  F #bind r7  F #bind r7   F #bind r6  F #bind r6   F #bind r6   F #bind r6    F #bind r6   F #bind r6   F #bind r5   F #bind r5   F #bind r5   F #bind r5  F #bind r5   F #bind r5  F #bind r4  F #bind r4  F #bind r4   F #bind r4    F #bind r4   F #bind r4    F #bind r3   F #bind r3    F #bind r3  F #bind r3  F #bind r3  F #bind r2   F #bind r2    F #bind r2   F #bind r2    F #bind r1   F #bind r1   F #bind r1 *