d DGN-X2 SECRET Title screen Screen L A L U
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~~~< object tainer. bQ x / W \ @starback
#cycle 1
:loop1
#char 32
#try s loop2
#loop1
:loop2
#char 250
#try n loop1
#loop2
0
W U @starback
#cycle 1
:loop1
#char 32
#try s loop2
#loop1
:loop2
#char 250
#try n loop1
2 W #bind starback
3 W #bind star
5 W #bind starback
6 W #bind star
8 W @doorws
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 92
/w#char 196
/s/i/i/i/i/i#play 8xxx5
#char 92
/n#char 179
/e
#unlock
#end
9 W @doorwn
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 47
/w#char 196
/n/i/i/i/i/i#play 8xxx5
#char 47
/s#char 179
/e
#unlock
#end
: W @doores
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 47
/e#char 196
/s/i/i/i/i/i#play 8xxx5
#char 47
/n#char 179
/w
#unlock
#end
; W @dooren
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 92
/e#char 196
/n/i/i/i/i/i#play 8xxx5
#char 92
/s#char 179
/w
#unlock
#end
8 W @doorse
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 47
/s#char 179
/e/i/i/i/i/i#play 8xxx5
#char 47
/w#char 196
/n
#unlock
#end
9 QR @doorsw
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 92
/s#char 179
/w/i/i/i/i/i#play 8xxx5
#char 92
/e#char 196
/n
#unlock
#end
:
YR @doornw
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 47
/n#char 179
/w/i/i/i/i/i#play 8xxx5
#char 47
/e#char 196
/s
#unlock
#end
; aR @doorse
#cycle 1
#end
:touch
#lock
#play 5xxx8
#char 92
/n#char 179
/e/i/i/i/i/i#play 8xxx5
#char 92
/w#char 196
/s
#unlock
#end
iR 4 $-=]Board 2[=-
------------------------------------------
$Explenations
Solid: Straight from the Shades Toolbox..
Stars: Prefab Stars! Compleat with stars
back. Like the ones in ZZT Encyclopedia.
Whee!: A space the player jumps over..
Edge: Terrain that acts like the edge of
a board.
Doors: Going in all directions! Prefab
Blend: Blends for text (text objects) gems
ammo, anything you want.. (obvious)
Err: Some white/stk blocks. They take up
no Object limit. And are good for letters
like in the Jurassic park title screen.
Inviso: Invisible blocks foo'
Fakes2: The non STK on STK fakes.
Empty: Colored empty, just place somethin
on it, like #put
fake, and it'll put
a fake with the color of the empty. Also
blinking empty blocks are good. You can do
really kickass animation with these blocks
the ">" is for color on black.
------------------------------------------
This space added to take up... space.
------------------------------------------
This space added to waste your time (IRSH)
------------------------------------------
R acts like the edge of
a board.
Doors: Going in all directions! Prefab
Blend: Blends for text (text objects) gems
ammo, anything you want..
Err: Some white/stk blocks. They take up
no Object limit. And are good for letters
like in the Jura)room1on rnst >>::dL KIT)egory J..0 L U= : : : :
&
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& : : : : = _ tainer. u ) bQ x (
J @r1
#cycle 1
/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
(
vE @r2
#cycle 1
/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
(
E @r3
#cycle 1
/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
(
E @r4
#cycle 1
/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
'
E @r5
#cycle 1
/i/i/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
&
E @r6
#cycle 1
/i/i/i/i/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
%
F @r7
#cycle 1
/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
$
F @r8
#cycle 1
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
#
9F @r9
#cycle 1
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
"
VF @r10
#cycle 1
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
!
sF @r11
#cycle 1
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue breakable
#if not blocked rnd #become blue normal
#if not blocked rnd #become blue fake
#if not blocked rnd #become yellow gem
#if not blocked rnd #become yellow gem
#if not blocked rnd #become ammo
#if not blocked rnd #become ammo
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#if not blocked rnd #become lion
#die
'
J #bind r1
&
J #bind r1
'
J #bind r2
&
J #bind r2
%
J #bind r2
'
J #bind r3
&
J #bind r3
%
J #bind r3
$
J #bind r3
'
J #bind r4
&
J #bind r4
%
J #bind r4
$
J #bind r4
#
J #bind r4
&
J #bind r5
%
J #bind r5
$
J #bind r5
#
J #bind r5
"
J #bind r5
%
J #bind r6
$
J #bind r6
#
J #bind r6
"
J #bind r6
!
J #bind r6
$
J #bind r7
#
J #bind r7
"
J #bind r7
!
J #bind r7
J #bind r7
#
J #bind r8
"
J #bind r8
!
J #bind r8
J #bind r8
J #bind r8
"
J #bind r9
!
J #bind r9
J #bind r9
J #bind r9
J #bind r9
!
J
#bind r10
J
#bind r10
J
#bind r10
J
#bind r10
F
#bind r10
F
#bind r11
F
#bind r11
F
#bind r11
F
#bind r11
F
#bind r11
F
#bind r10
F
#bind r10
F
#bind r10
F
#bind r10
F
#bind r10
F
#bind r10
F #bind r9
F #bind r9
F #bind r9
F #bind r9
F #bind r9
F #bind r9
F #bind r8
F #bind r8
F #bind r8
F #bind r8
F #bind r8
F #bind r8
F #bind r7
F #bind r7
F #bind r7
F #bind r7
F #bind r7
F #bind r7
F #bind r6
F #bind r6
F #bind r6
F #bind r6
F #bind r6
F #bind r6
F #bind r5
F #bind r5
F #bind r5
F #bind r5
F #bind r5
F #bind r5
F #bind r4
F #bind r4
F #bind r4
F #bind r4
F #bind r4
F #bind r4
F #bind r3
F #bind r3
F #bind r3
F #bind r3
F #bind r3
F #bind r2
F #bind r2
F #bind r2
F #bind r2
F #bind r1
F #bind r1
F #bind r1
* , F H #if ma #give ammo 50
#if mh #take health 50
#if mh #end
#take health 75
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